Last edition Elsevier The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction (HCI) and user experience (UX) design. This classic book has defined and charted the astonishing evolution of user interfaces for three decades. Students and professionals learn practical principles and guidelines needed to develop high quality interface designs that users can understand, predict, and control. The book covers theoretical foundations and design processes such as expert reviews and usability testing.
Last Edition
ISBN 13: 9781292153919
Imprint: Pearson Education Limited
Language: English
Authors: Ben Shneiderman
Pub Date: 09/2019
Pages: 624
Illus: Illustrated
Weight: 910.00 grams
Size: h 188 x 235 mm
Product Type: Softcover
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- • By presenting current research and innovations in human-computer interaction, the authors strive to inspire students, guide designers, and provoke researchers to seek solutions that improve the experiences of novice and expert users, while achieving universal usability. The authors also provide balanced presentations on controversial topics such as augmented and virtual reality, voice and natural language interfaces, and information visualization.
- • Updates include current HCI design methods, new design examples, and totally revamped coverage of social media, search and voice interaction. Major revisions were made to EVERY chapter, changing almost every figure (170 new color figures) and substantially updating the references.
- Ben Shneiderman (born August 21, 1947) is an American computer scientist, a Distinguished University Professor in the University of Maryland Department of Computer Science, which is part of the University of Maryland College of Computer, Mathematical, and Natural Sciences at the University of Maryland, College Park, and the founding director (1983-2000) of the University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of human–computer interaction, developing new ideas, methods, and tools such as the direct manipulation interface, and his eight rules of design
- Part 1. Introduction
- 1. Usability of Interactive Systems
- 2. Universal Usability
- 3. Guidelines, Principles, and Theories
- Part 2. Design Processes
- 4. Design
- 5. Evaluation and the User Experience
- 6. Design Case Studies
- Part 3. Interaction Styles
- 7. Direct Manipulation and Immersive Environments
- 8. Fluid Navigation
- 9. Expressive Human and Command Languages
- 10. Devices
- 11. Communication and Collaboration
- Part 4. Design Issues
- 12. Advancing the User Experience
- 13. The Timely User Experience
- 14. Documentation and User Support (a.k.a. Help)
- 15. Information Search
- 16. Data Visualization
- Afterword. Societal and Individual Impact of User Interfaces
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